World is by far the most tailorable OlliOlli entry in this way, striking an almost perfect balance between being hardcore and accessible. Don’t worry, though, restarting this way is near instantaneous – as it should be in any game where you’re encouraged to undertake multiple attempts – and purists fearing that World suffers from a lack of challenge as a result of these generous checkpoints needn’t, because it’s entirely your choice to use them. It’s just a small part of Roll7’s wider intention to have this threequel be much more approachable, imbuing you with the confidence to retry stages to complete optional challenges, rather than sending you into a repetitive rage fit of frustration.Īlso feeding into this ethos is OlliOlli World’s decision to include multiple checkpoints in each stage, instead of forcing you back to the beginning every time. Previously a way to keep you constantly engaged, OlliOlli World still encourages you to achieve “Perfect” landings by granting more points after a successful combo, but it’s no longer the be-all and end-all of seeing a stage through successfully. One of the major differences this time, for instance, is in how not hitting the A button upon landing no longer classifies as an instant failure. There’s just so much more to it now.Įach of Radlandia’s five lands riffs off a unique colour pallet, with zany characters sprinkled in throughout. In fact, so much has changed structurally and aesthetically that you might initially question whether this is still the OlliOlli you know, but all should rest easy knowing that the same “Skate. There are five total lands that make up the skater’s heaven of Radlandia, and they all do well to immerse you as you skate through zany sights, whimsical characters, and plenty of optional side missions for you to conquer. The inclusion of an extra half-dimension brings added depth to levels, yes, but it also layers in a lot more life. Now, that’s no longer the case, thanks to a beautiful cell-shaded presentation that feels ripped right out of an Adult Swim cartoon. You see, while navigating rail grinds, manualing, and (yes) performing ollies always felt good, the minimalist visuals couldn’t really capture the epicness of these manoeuvres. However, it’s even more impressive for players familiar with the original OlliOlli and its 2015 sequel, seeing as almost every gameplay aspect has been fleshed out for the better. OlliOlli World’s effortless mix of tight, twitch-based skateboarding and attractive 2.5D environments would be enough on their own to make gliding through levels and knocking out their individual challenges a breeze. New environmental aspects like walls and vert ramps bring added depth to these 2.5D levels. It’s a promise that developer Roll7 has more than delivered on, as OlliOlli World’s fresh art style, new skate mechanics, and wholesome humour combine to make it the best series entry yet – and an early indie GOTY contender. Doubly so now that the so-called “World” is at your feet. Thank the skate gods, then, that a charming franchise such as OlliOlli exists to make the act of kickflipping, grinding, and air grabbing as chill as it is challenging. Balancing? On a board? While it’s in motion? It all sounds like a bit too much effort. The joy of skateboarding down the street at pace is a feeling that most of us will unfortunately never know.
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